Gen Con Announcements: Gen Con gave us a chance
to announce several exciting new projects! If you missed our What’s
New With Goodman Games seminar, then you may not have heard about these
exciting new projects!
August 18 - Well Met At Gen Con -- Thanks to everyone for
a terrific Gen Con! It was a blast. The booth was always busy. Our events
were packed to selling out -- both "on the books" events and the now-infamous
Catastrophe Island escapades. Our "What's New" seminar was great fun, and
we're very excited about the reception to our new projects on Judges Guild
and Grimtooth's Traps. All our new releases were well received. Overall
it was a terrific con. Watch this space for a more detailed update coming
August 13 - Gen Con New Releases: Gen Con is next week, and Goodman
Games will be there with a ton of new releases! Including – Fifth
Edition Fantasy, our new line of 5E adventure modules! Visit booth
#525 and look for these hot new releases! (Note: Kickstarter backers
get first priority. If you’re a Kickstarter backer for one of these titles,
make sure you’ve notified us
so we can have your copy reserved and waiting!)
Gen Con Highlights: Gen Con is next week in Indianapolis, IN!
We’re running a ton of events, debuting many new products, and making several
fun announcements. Here are a few highlights to look forward to. Check
back between now and the con for more updates!
The Seven Pits of Sezrekan: The first DCC RPG con tournament! In
this deadly 0-level funnel of desperate survival and inevitable doom, your
PCs are trapped within a sorcerer’s dread oubliette, harried by horrors
on every side. The question isn’t whether you can survive, but for how
long. This is a drop-in event. Simply bring your generic ticket to any
session, take the next spot in line, and see whether you can survive one
minute – or one hour! Drop into any of these sessions:
Seminar: What’s New With Goodman Games? This seminar is Friday night
at 8:00 PM (Crowne Plaza, Conrail Stn room, SEM1462141). As some of you
know from prior experience, our con seminars often feature announcements
about new products. At Gary Con we were joined by special guest James M.
Ward to announce our Metamorphosis Alpha deluxe collector's edition. For
Gen Con, we have some exciting announcements planned related to deluxe
hardcovers. And these announcements require not one, but two special guests!
You won't want to miss this seminar.
August 4 - Seven Days of Stroh, Day 7: 50% Off DCC #70: Jewels of the
Carnifex We are currently running a kickstarter
for Dungeon Crawl Classics: Peril on the Purple Planet. This is Harley
Stroh’s long-awaited sword-and-planet epic, an adventure of planetary scope
that flings your characters to adventures on a distant world dying slowly
under a weirdling sun. But before Harley Stroh wrote this adventure, he
wrote many others for Goodman Games. For seven days we’ll be spotlighting
some of his prior work, and offering PDF versions at 50% off for these
seven days only. If you’re not already a backer of Peril on the Purple
Planet, reading Harley’s prior work may change your mind. Here then are
the Seven Days of Stroh!
#70: Jewels of the Carnifex: It’s day 7 of the Seven Days of Stroh,
and today is our final spotlight on his work. Concluding with a focus on
Punjar, we come to his first Punjar work for DCC RPG: the level 3 adventure,
DCC #70 Jewels of the Carnifex. At the end of a forgotten back alley, in
the weird and otherworldly marketplace of faiths known as the Bazaar of
the Gods, stands the ruins of a forgotten chapel. Once the cult of the
Carnifex was celebrated throughout the City of a Thousand Gates. But a
band of holy warriors rose against the cult of executioners and torturers,
casting down her signs and scattering her devotees to the winds. The fate
of the cthonic goddess, and – more importantly – her fabled jewels remains
a mystery…until this night. Set amid the sprawling decadence of Punjar,
Jewels of the Carnifex offers low-level adventurers a chance to plumb the
mysteries beneath the city’s soiled streets, explore forgotten crypts lavished
with weird artifacts, and – for the quick and daring – claim the lost Jewels
of the Carnifex!
August 3 - DCC
#53: Sellswords of Punjar: It’s day 6 of the Seven Days of Stroh, and
today we continue the look at his work on the gritty underworld. Harley
continued his focus on the realm of the thief in DCC #53: Sellswords of
Punjar. The rat-ridden city of Punjar eventually became Harley’s playground
for a number of modules, but Sellswords of Punjar was the first. In this
level 1 module originally published for D&D 4E, the PCs encounter the
Beggar-King, who weaves his plots deep within the heart of the slums. Unearthing
rites best left forgotten and offering up sacrifices to the loathsome Lords
of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors
upon Punjar's huddled masses.
You and your fellow companions must bring the reign of the Beggar-King
to an end. Your quest will take you from the rooftops of Punjar to its
filthiest alleys, and beneath the streets of Punjar to the fetid heart
of the city, where even the bravest of sellswords will tremble before the
fell secrets of the Beggar-King of Punjar.